First outing for the Blood Ravens.
[Forewarning: This blog entry is definitely going to fall into TL;DR territory, proceed at your own risk.]
It’s days like this that make me remember why I enjoy this hobby so much.
The weekend really started on Thursday when my order finally turned up from Total Wargamer and I got to spend my morning putting together the rest of my Paladins, though in truth most of it was spent applying liquid greenstuff. Thursday night and Friday morning were spent priming and base coating, before we had to head off to Nottingham to meet with fellow brewer Anthony over at Lincoln Green Brewery before heading up to Doncaster to have a catch up and play some Gears of War 3 with The Big O. Once we got back to the hotel I decided I wanted to get the shoulder pads of my Terminators painted, but having done that I decided what I really wanted was to get the base colours finished on one mini so I could ink it and show people the scheme I was going to, which meant staying up till stupid o’clock painting. A good way to spend a Friday I think.
Saturday started early, with us reaching Warhammer World just before 10am, with everyone else setting up for their big 7k battle (my brother’s 7k of Dark Angels vs a combined force of Imperial Guard, Codex Marines, Chaos Marines and Tyranids, a truly strange combination, but one I’m sure Mat Ward could justify in his fluff ;) haha.) [Ant was taking pictures during the game, so I’m assuming they’ll make their way on to his blog at some point.] I, on the other hand, had to wait just a short while for Al to arrive before I could get my first game of the day under way.
So the first game of the day, and the first of two I’d play against Al, was against his Emperor’s Children.
Scenario: Annihilation, Deployment: Dawn of War.
I actually asked Al if he wanted to roll for another mission, as kill points verses DraigoWing (with it’s mighty 5 kill points) doesn’t seem fair, but he said no so on we went. That said, this match up wasn’t as one sided as you’d think, as Al had two Vindicators in his list, and nothing kills Paladins like a strength 10, AP2, large blast weapon. So aside from the Vindi’s wiping out most of my force, other highlights included his Daemon Prince taking 4 turns to destroy one of my Dreadnoughts. As the first game with this army it meant I made a bunch of mistakes, but I also learned alot; the Dreadnoughts are invaluable in this list. Not only do they provide you with some serious long range fire power (who will happily pop open transports all day) but the Reinforced Aegis. Wound allocation was also taking alot of getting used to. Also, I learnt that Draigo really needs to not go running off on his own in Annihilation games (or else he’ll get splatted.) Game ended 8 KPs to 4.
Another thing I found out was the fact that games using Draigowing tend to be over fairly quickly, so by the time me and Al finished our first game the mega game was only on the start of their turn 3, so we decided to play a 2nd.
Scenario: Capture and Control, Deployment: Spearhead. Army: Iron Hands (counts as Space Wolves.)
Paladins struggle with Land Raiders. This is a fact. Even charging with strength 10 hammers didn’t work. The game ended with me wiping out Al on turn 6 or 7, with the Land Raider finally going down to a bit of lucky Psycannon shooting. Not as close as the first game, but it gave me a chance to try combat squading the large squad, and it worked pretty well I think.
After a quick break for everyone else to get lunch in Bugman’s, the third game of the day was against Chris using his new Word Bearers force.
Scenario: Seize Ground (3 objectives) , Deployment: Dawn of War.
Another game, another Daemon Prince and more proof that DPs just aren’t what they used to be. One of the strength of Chris’s list was the two units of Obliterators, one of which managed to take out my scoring Dreadnought on turn two, which was a pretty big blow. Tried out deep striking in this game, which worked well, getting two Psycannons behind enemy lines can make a real difference. I think care would be needed about which armies you DS against, but when there’s nothing that can pie plate you with strength 8, it’s fairly safe. Chris played well tactically and his Possessed with Lord managed to take down a whole squad of Paladins. Having had my forces on the far side of the table wiped out, without enough turn to get back over there, the game ended in a draw. A really fun match that taught me that deep striking can be useful, and that whilst Draigo should stay with his unit in Kill Points, I should have detached him in this game.
By the time me and Chris had finished, Al was still hammering away at James’s Imperial Guard and my brother and Anthony were still battling against Matt’s Tyranids. So I decided to go grab some grub in Bugman’s and watch the last half of the Ireland v Scotland match before heading back in and convincing Anthony to play one last game of the day.
Game 4 vs Codex Marines (Bikes and Speeders). Scenario: Capture and Control. Deployment: Dawn of War (yes, again!)
Anthony was not overly confident going into this match, and after a couple of turns it was fairly plain to see why. He had a Librarian, which gave him a better chance as he’d get try and nullify my attempts to Hammerhand. I again decided to try combat squads and deep striking, both of which worked well. Bikers and speeders dislike strength 7 and 8 guns. Hammerhand also goes a long way to negating the toughness increase you get from the bikes. By the end of my turn 3 Anthony decided there was no way he could win the match and decided to concede, rather than dragging it out.
And so the first outing for my Blood Ravens ended with 3 wins and a draw. 4 good, fun games and I managed to learn alot about the army. Will try and get some painting done this week and start posting images of the army.