The man that walks his own road, walks alone.

An army blog started by a long time Space Wolves player looking to expand his army.

This blog is here as much to remind me of ideas I've has, as show the world what I'm doing.

The road to Throne of Skulls starts here.

Those damn dirty apes! - A Spaces Wolves Battle Report.

So today Chris and I came over to my brother’s for a couple of games of 40k after the England/Scotland match (awful match in my opinion, England really did not deserve to win.) I was keen to get some games played, as I’ve not played any since Doubles, and my first time playing up at 1750 points.


Game One – vs Chris – Grey Knights [Jokaero army, themed as Planet of the Apes]

Chris is playing his new army, based off a conversation that Al started about the idea of of an all Jokaero army based on Planet of the Apes, with Inquisitor Coteaz playing the roll of Charlton Heston’s character. 

We rolled for mission and set up and ended up with the dreaded combination of Annihilation/Dawn of War. Luckily for me, I’ve had so many bad experiences with DoW that the list I’m using today is designed to cope with it, though I was offering 17 kill points to his 13.

Chris won the roll off and decided to go first, setting up 2 squads of his apes and Coteaz. I opted to not deploy anything.

Turn one didn’t see much action. Chris moved his force on to the board and popped smokes. I moved my forced on, disembarked the Long Fangs in to position and managed to immobilize one of his Chimeras (never under estimate Acute Senses!)

The second turn saw Chris unleashing an ungodly amount of Lascannon, Multi-Laser and Heavy Bolter shots, managing to kill one of the Rune Priests, nearly wipe out his Long Fang Pack and wounding two of the Thunderwolf Cavalry. This wasn’t the start I’d hoped for. In return I exploded a Chimera and killed it’s contents (those 5++ saves on the apes make them really fragile out of their tanks) and immobilized another tank, this really wasn’t much help considering that Chris wasn’t really planning on moving much anyway.

Turn three was just as successful for Chris, immobilizing a BolterBack, killing two TWC, two Cyberwolves and the rest of the Long Fang Pack. As much as that hurt, I managed to respond by blowing up a Chimera with Living Lightning from the remaining Rune Priest, then charging another two Chimeras with the TWC, who managed to wreck their target, and the Iron Priest, who flailed around like a wet fish.

Turn four was fairly matched, with Chris killing the Iron Priest, but watching aghast as the last remaining TWC passed 5 saves, my only response was to finish off another squad of apes.

As it would have it, turn five was the last turn of the game, with Chris managing to kill off the last of the TWC and the Lone Wolf’s Fenrisian Wolves, but managed to leave the Lone Wolf alive, winning himself another kill point for not killing him. My turn five saw another dead ape squad, Coteaz get executed by the Rune Priest’s Living Lightning, whilst the Lone Wolf managed to roll two 1’s and a 2 on the damage table against a stationary Chimera.

After all that it ended up an 8 point to 6 victory for the Space Wolves. A close game, with a good mix of good and awful rolling on both sides of the table.

All in all I’m happy with the way the new list is working, even in a kill points game (which I generally detest), there’s a good mix of fire power and combat prowess. The only thing I’m unsure of in the list is the LasPlas Razorbacks, not being twin-linked means that a lot of the time it felt like I was missing with them. I may try out Twin-Linked Lascannons instead.

As for Chris’s army, it’s got promise but needs some tweaks, he dumped a lot of points into upgrades on the Chimeras, which if he takes out mean he can add in a couple of Psyflemen Dreads, which apparently are going to be LotR Modor Trolls, green stuffed to look like giant Gorillas carrying Auto Cannons. Personally, I can’t wait to see this force finished!

  1. iron-priest posted this